The greatest sins of a player from the perspective of an airsoft game organiser
What annoys the organizer of the skirmish?
The topic of offenses that players can commit during airsoft games can grow quickly. A lot depends on what game we are dealing with. The perspective of the organizer of a nationwide rally held once a year, which the players enter in the calendar a few months earlier, may be different than the person who occasionally invites a few friends to have fun together. The process of preparing a game with an extensive scenario, which has a rich story background, many factions and a lot of props, may look different than a simple "we here, you they and here we go" game. I myself have rather experience in organizing more intimate scenarios. I happened to organize local games for a dozen or so people. So, you can say that the first steps as an organizer are behind me and it seems to me that the problems only escalate with the increase in the scale of events.
An organizer has to be able to attract the attention of players. I use a whistle attached to my gear for this purpose.
The organization of a large game is a marathon preceded by many months of preparation, which requires a lot of dedication. Although people do not come to such events by accident, it is also important to keep their open character to attract new players, which guarantees development. Preparing a skirmish is the art of reconciling many conflicting interests. It's also a test of character and a really good exercise in leadership skills, even on a smaller scale. Certainly not everyone is suitable for this, but also when we come across a game organized by someone who is well-versed, it will be visible. So, what behaviours make life difficult for organizers?
Not reading descriptions of events
As a person who writes professionally, an example of which you are reading right now, I know that it is not easy to keep the reader's attention. Especially in the era of Internet communication. Despite this, sometimes it is impossible to avoid the so-called wall of text when we prepare an airsoft game. Otherwise, it is impossible to include important organizational information such as limits, how respawn points work or the goal of the game.
We often repeat these basic rules before the game itself to make sure that they reach more players, but it is ultimately up to the players to become familiar with the mechanics of the event. It's the basis. I would also add that it is worth reading all descriptions of events, including story backgrounds, faction descriptions, inspirations and the like. This makes it easier for us to get into the role or simply understand why we are looking for crystals, shipments, gifts or other valuables on the game map. Speaking openly, the cost is small and we can significantly enrich our game. The gameplay may then cease to be a festival of who hit more times and start to justify deeper mechanics. We will also appreciate the effort put into the preparation of the game and thanks to that most of us will have more fun.
Not following the rules
It sounds weird right? After all, in airsoft everyone follows the rules of the game. The whole sport is that we admit to the game we get hit and politely return to the respawn point. It's not so simple. I'll skip the issue of not admitting hits. It is a bit deeper, because sometimes you just can't feel it. I mean other issues. Both those that give the players an advantage and those that harm them.
I encounter situations when, for example, we should wait for respawns for 5 minutes and impatient players return to the game right away. But there are also scenarios where, for example, healing mechanics are allowed, for example by tying a bandage on a limb. Players have not read it in the rules or they deliberately ignore such mechanics and instead of trying to heal hit companions, they immediately head to the respawn point. Maybe it's a trivial thing, but sometimes such rules are introduced just to balance the game. If we don't use them, we disrupt the game.
We are selfish
It can be said that previous sins, as it were, result from this. However, I wanted to draw attention to another phenomenon here. It seems to me that we all attend airsoft games to have fun and possibly learn something, get rid of negative emotions and so on. We have an impact not only on how we spend this time ourselves, but also what experience we create for others. And it basically works the other way around as well. Other players can effectively spoil our fun or make it very good. Let's not forget that. When the organizer asks us to move to another team, because we clearly dominate the game, it's worth listening to him. He is, after all, the person who controls the fun for everyone. When limits are introduced, be it ammo, power or fire mode, it's not to make our fun worse, but to make it better for others. These measures are intended to minimize the impact of better airsoft guns or stronger teamwork on the outcome of the game.
I understand that sometimes we just want to train with our team or we want to test a new tuned replica. Fortunately, we have such opportunities, but not on every game. Let's look for those that allow it. And who knows, maybe there we will find ourselves on the weaker team and understand why some people need support in the rules?
Organisation of airsoft shooting events and rules of the game
As I mentioned earlier, not everyone is suitable to organize airsoft games. However, that doesn't mean we can't try to see for ourselves what it's like. I wouldn't have said I'd like it at all until I tried it. Fortunately, we don't have to commit 110 percent. Maybe the organizer of a bigger game in our area is looking for someone to help? Maybe we have the opportunity to prepare a smaller game for a small group of friends? There are a lot of different possibilities and potentially we can significantly broaden our perspective.
But what if we don't feel like trying to organize ourselves? Just use the opposite of the behaviours described above. We should think about other players and remember that we are all mutually responsible for the course of the game. We can make it very good for us, for everyone, or for no one. When we realize this, we will understand how important it is to follow the rules that the organizers of the shooter have prepared for us. We will remember to check the rules at the respawn point. We will check if there are no restrictions on the amount of ammunition carried, whether we have a minimum shooting distance, whether healing mechanics are introduced. Of course, all this information can be found in the rules made available before the game. By reading them, we can also check the background of the game's plot, thanks to which we will find a justification for the mechanics and rules used.
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